The demo is available in English and Vietnamese. Please adjust the desired language in the settings in the main menu.

Please download the game to save your progress.

Overview

Echoes of Edda is a turn-based RPG, set in a fairy tale world, where words are magic spells. Traverse through the lively yet treacherous world and find your way back home with your new friend.

Gameplay

Borrowing some features of the German language, the main gameplay consist of playing through roguelike Chapters, in which the player will battle enemies using the correct types of spells in a turn-based fashion. The most prominent of these features is that all targets have weaknesses that are 1 of the 3 German articles 'der', 'die', 'das', and using attack spells with the corresponding articles will deal massive damage.

Many spells can aid you in progressing through the chapters, such as support spells and Pluralfication (AoE attack).

Chapters

In between battles, the player will have to strategize about which path to take on the Map, as to gather more powerful gems and not exhaust themselves. Each of the 24 chapters has its own challenges, and completing chapter unlocks new spells, abilities and enemies.


Builds

Bringing the correct spells, relics and activating the right skill tree abilities might just get you through that troublesome boss fight. 


Characters

Ling

The college student was drawn into a parallel world after reading a mysterious book bounded in red. In this foreign realm, full of mythical and dangerous creatures, the girl set out on a journey to find her way home.

Leise

A mysterious demi-dragon girl on a journey to fulfill her dear friend’s wish: to reunite with their long-lost sister. Along her travels, she lost one of her horns, a silent testament to the trials she endured.


Release

The Demo (Version Alpha 1.2)  is out, containing 3 chapters, and is available in English and Vietnamese. The full game is expected to be out in May 2025 as a paid game, alongside an updated demo for those considering purchasing the game. If you want to stay tune for updates of the game, please visit this page frequently and visit my channel, EmperDev, as well!

Credits

Developed mainly by SpazierGang members 

Game Director: EmperDev

Programming: EmperDev & Gabriel 

Art Director & Animator: AnTuowo 

AI Developer & Storywriter: Gabriel 

Sound Designer: EmperDev 

Business & Logistics: Marc Noffke

Showreel Song: Realm Of Eternal Legends (Composed by Alexander Nakarada) 

Free icons and tracks used from game-icons.net, dova-s.jp and soundcloud.com

Resetting your progress (Windows)

1. Search for and run the "run" file in the search bar.

2. Type "%appdata%" and press "OK".

3. Find and delete the "Echoes of Edda" folder.

Updated 22 days ago
Published 28 days ago
StatusIn development
PlatformsHTML5, Windows, Linux
AuthorEmperDev
GenreRole Playing
Made withGodot
Tags2D, Anime, Godot, Singleplayer, Turn-based, Turn-Based Combat, Turn-based Strategy
Average sessionA few minutes
LanguagesEnglish, Vietnamese
InputsMouse
AccessibilitySubtitles, Interactive tutorial
LinksYouTube

Download

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Click download now to get access to the following files:

Echoes of Edda Alpha 1.3 Win.zip 129 MB
Echoes of Edda Alpha 1.3 Linux.zip 123 MB

Development log

Comments

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Going back from the spellbook menu to the main menu doesn’t turn off the fire and tavern ambiance noise. Is it supposed to be that way?

Thanks for the bug report! That is unintended indeed.

(1 edit) (+1)

Fun game and really interesting concept and the alpha is surprisingly long and packed with content.

Here's some feedback from my first playthrough:

+ I find it a bit annoying to have to hold down a spell/attack in combat to even see what it does, and in the spell selection having to manually go through and click on the spells then reading everything in plain text is a bit tedious when you give them about 50 spells at once.

- You can add a hover system where you can hover over the spell/attack to see what it does and color code spells like fire would be orange, poison would be green and have the percentage number be highlighted in bold or another color, basically making it easy to read at a glance without having to read the entire thing.

+ its a little tedious to click on a spell/attack and then having to click on your character or their character twice, it doesn't sound like much but it gets a bit annoying after 2 chapters.

- Maybe add a system to drag and hold the spell then drop it on an enemy to instantly use it.

Thank you so much for playing our demo! I've gathered so much feedback and insight from your comment!

+ Color coding is a great idea, as well as making it clear that Nou spells from a chapter has the exact same description, so players don't have to read all of them. Hovering is good, too, and I think I'll add it as an option, instead of clicking and holding.

+ I think I'll make it so you'll only need 2 taps, one for the spell, and one for the target, instead of 3 taps in total. That way, there's keyboard only/controller only support

Again, I appreciate it so much! Be sure to follow me on itch.io and on my Youtube channel for more updates to come!

das kino

oh mein gott, dankeschön 😭