Fun game and really interesting concept and the alpha is surprisingly long and packed with content.
Here's some feedback from my first playthrough:
+ I find it a bit annoying to have to hold down a spell/attack in combat to even see what it does, and in the spell selection having to manually go through and click on the spells then reading everything in plain text is a bit tedious when you give them about 50 spells at once.
- You can add a hover system where you can hover over the spell/attack to see what it does and color code spells like fire would be orange, poison would be green and have the percentage number be highlighted in bold or another color, basically making it easy to read at a glance without having to read the entire thing.
+ its a little tedious to click on a spell/attack and then having to click on your character or their character twice, it doesn't sound like much but it gets a bit annoying after 2 chapters.
- Maybe add a system to drag and hold the spell then drop it on an enemy to instantly use it.
Thank you so much for playing our demo! I've gathered so much feedback and insight from your comment!
+ Color coding is a great idea, as well as making it clear that Nou spells from a chapter has the exact same description, so players don't have to read all of them. Hovering is good, too, and I think I'll add it as an option, instead of clicking and holding.
+ I think I'll make it so you'll only need 2 taps, one for the spell, and one for the target, instead of 3 taps in total. That way, there's keyboard only/controller only support
Again, I appreciate it so much! Be sure to follow me on itch.io and on my Youtube channel for more updates to come!
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Going back from the spellbook menu to the main menu doesn’t turn off the fire and tavern ambiance noise. Is it supposed to be that way?
Thanks for the bug report! That is unintended indeed.
Fun game and really interesting concept and the alpha is surprisingly long and packed with content.
Here's some feedback from my first playthrough:
+ I find it a bit annoying to have to hold down a spell/attack in combat to even see what it does, and in the spell selection having to manually go through and click on the spells then reading everything in plain text is a bit tedious when you give them about 50 spells at once.
- You can add a hover system where you can hover over the spell/attack to see what it does and color code spells like fire would be orange, poison would be green and have the percentage number be highlighted in bold or another color, basically making it easy to read at a glance without having to read the entire thing.
+ its a little tedious to click on a spell/attack and then having to click on your character or their character twice, it doesn't sound like much but it gets a bit annoying after 2 chapters.
- Maybe add a system to drag and hold the spell then drop it on an enemy to instantly use it.
Thank you so much for playing our demo! I've gathered so much feedback and insight from your comment!
+ Color coding is a great idea, as well as making it clear that Nou spells from a chapter has the exact same description, so players don't have to read all of them. Hovering is good, too, and I think I'll add it as an option, instead of clicking and holding.
+ I think I'll make it so you'll only need 2 taps, one for the spell, and one for the target, instead of 3 taps in total. That way, there's keyboard only/controller only support
Again, I appreciate it so much! Be sure to follow me on itch.io and on my Youtube channel for more updates to come!
das kino
oh mein gott, dankeschön 😭